kod:
float obrot = Input.GetAxis ("Horizontal") * predkosc;
obrot *= Time.deltaTime;
rigidbody.AddRelativeTorque (Vector3.back * obrot);
Wyskakuje :
error CS1061: Type `UnityEngine.Component' does not contain a definition for `AddRelativeTorque' and no extension method `AddRelativeTorque' of type `UnityEngine.Component' could be found. Are you missing an assembly reference?