using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HealthBar : MonoBehaviour {
float x;
float y;
float dx;
float dy;
// Use this for initialization
void Start ()
{
dx = transform.position.x - Camera.main.gameObject.transform.position.x;
dy = transform.position.y - Camera.main.gameObject.transform.position.y;
}
// Update is called once per frame
void Update (){
Pozycja();
}
void Pozycja()
{
x = Camera.main.gameObject.transform.position.x + dx;
y = Camera.main.gameObject.transform.position.y + dy;
transform.position = new Vector3(x, y, transform.position.z);
}
}