{
[SerializeField] private Vector2 _range;
[SerializeField] private GameObject _enemy;
private void Start()
{
StartCoroutine(SpawnEnemy());
}
private IEnumerator SpawnEnemy()
{
yield return new WaitForSeconds(1);
Vector2 spawnPos = transform.position + new Vector3(0, Random.Range(-_range.y, _range.y));
Instantiate(_enemy, SpawnPos, Quaternion.identity);
StartCoroutine(SpawnEnemy());
}
}