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problem w zarabianiu po kupnie

VMware Cloud PRO - przenieś swoją infrastrukturę IT do chmury
0 głosów
296 wizyt
pytanie zadane 15 maja 2022 w Python przez Karp.exe Początkujący (340 p.)
import pygame
import Hero
import Button
import shopping
import Enemy
pygame.init()
#display settings
win = pygame.display.set_mode((1000, 700))
pygame.display.set_caption("Pixel_Hero")
#Initialize graphics
bg = pygame.transform.scale(pygame.image.load('background ph.png'), (1000, 700))
bg_choose_menu = pygame.transform.scale(pygame.image.load('background - choose menu.png'), (1000, 700))
bg_dungeon = pygame.transform.scale(pygame.image.load('enemies/dungeon_bg.png'), (1000, 700))
welcome_title = pygame.transform.scale(pygame.image.load('welcome title.png'), (400, 400))
#Buttons
play_button = Button.Button(450, 450, pygame.transform.scale(pygame.image.load('Play_button.png'), (250, 250)))
work_button = Button.Button(50, 100, pygame.transform.scale(pygame.image.load('Work_title.png'), (200, 200)))
shop_button = Button.Button(50, 310, pygame.transform.scale(pygame.image.load('shop_title.png'), (200, 200)))
dungeon_button = Button.Button(50, 520, pygame.transform.scale(pygame.image.load('Monsters_title.png'), (200, 200)))
cancel_button = Button.Button(0 , 500, pygame.transform.scale(pygame.image.load('cancel_button.png'), (200, 200)))
Skieleton = Button.Button(100, 0, pygame.transform.scale(pygame.image.load('enemies/skieleton.png'), (200, 200)))
Acient_Knight = Button.Button(500, 0, pygame.transform.scale(pygame.image.load('enemies/Acient Knight.png'), (200, 200)))
Dragon = Button.Button(800, 0, pygame.transform.scale(pygame.image.load('enemies/weird dragon.png'), (200, 200)))
fight_button = Button.Button(400, 250, pygame.transform.scale(pygame.image.load('fight_button.png'), (200, 200)))
#Human/enemies
Human = pygame.transform.scale(pygame.image.load('Hero.png'), (400, 400))
skieleton_bg = pygame.transform.scale(pygame.image.load('skieleton_bg.png'), (500, 500))
acient_knight_bg = pygame.transform.scale(pygame.image.load('acient_knight_bg.png'), (500, 500))
Weird_Dragon_bg = pygame.transform.scale(pygame.image.load('weird_dragon_bg.png'), (500, 500))
#text
cash = pygame.font.SysFont('comicsans', 32)
#shopping
swords_shop = [pygame.transform.scale(pygame.image.load('Wooden sword.png'), (200, 200)),
pygame.transform.scale(pygame.image.load('Iron Sword.png'), (200, 200)),
pygame.transform.scale(pygame.image.load('Magic Sword.png'), (200, 200))]
shields_shop = [pygame.transform.scale(pygame.image.load('Wooden Shield.png'), (200, 200)),
pygame.transform.scale(pygame.image.load('Iron shield.png'), (200, 200)),
pygame.transform.scale(pygame.image.load('Mithic shield.png'), (200, 200))]
suits_shop = [pygame.transform.scale(pygame.image.load('TRAVEL SUIT.png'), (200, 200)),
pygame.transform.scale(pygame.image.load("Warror's suit.png"), (200, 200)),
pygame.transform.scale(pygame.image.load('Mithic suit.png'), (200, 200))]
boots = [pygame.transform.scale(pygame.image.load('clothes/traveller boots.png'), (300, 300)),
pygame.transform.scale(pygame.image.load('clothes/iron boots.png'), (300, 300)),]
pants = [pygame.transform.scale(pygame.image.load('clothes/traveller pants.png'), (300, 300)),
pygame.transform.scale(pygame.image.load('clothes/Iron pants.png'), (300, 300))]
suits = [pygame.transform.scale(pygame.image.load('clothes/traveller suit.png'), (450, 300)),
pygame.transform.scale(pygame.image.load('clothes/iron suit.png'), (300, 300))]
helmets = [pygame.transform.scale(pygame.image.load('clothes/traveller_helmet.png'), (300, 300)),
pygame.transform.scale(pygame.image.load('clothes/iron helmet.png'), (300, 300)),
pygame.transform.scale(pygame.image.load('clothes/mithic suit.png'), (300, 300))]
shields = [pygame.transform.scale(pygame.image.load('clothes/traveller shield.png'), (300, 300)),
pygame.transform.scale(pygame.image.load('clothes/Iron shield.png'), (300, 300)),
pygame.transform.scale(pygame.image.load('clothes/mithic shield.png'), (300, 300))]
swords = [pygame.transform.scale(pygame.image.load('clothes/traveller sword.png'), (300, 300)),
pygame.transform.scale(pygame.image.load('clothes/Iron sword.png'), (300, 300)),
pygame.transform.scale(pygame.image.load('clothes/mithic_sword.png'), (300, 300))]
#Variables
s = 1000
su = 1000
sh = 1000
a = 0
g = 0
b = 0
sword_index = 0
suit_index = 0
shield_index = 0
sword_wear = 0
shield_wear = 0
armor_wear = 0
dungeon_active = False
skieleton_active = False
knight_active = False
war = False
#Events
Winning = pygame.USEREVENT + 1
Losing = pygame.USEREVENT + 2
tie = pygame.USEREVENT + 3
#Objects
Skieletor = Enemy.Enemy(50, 1)
Knight = Enemy.Enemy(150, 30)
Dragonn = Enemy.Enemy(200, 50)
active = False
def draw_menu():
    global a, active
    win.blit(bg, (0,0))
    win.blit(welcome_title, (450, 0))
    if play_button.draw(win) == True or active == True:
        active = True
        draw_choose_menu()
def draw_choose_menu():
    global a, g, dungeon_active
    dungeon_active = False
    win.blit(bg_choose_menu, (0, 0))
    win.blit(Human, (500, 300))
    namee = cash.render(Hero.hero.name, True, (255, 0, 0))
    cas = cash.render('Cash: ' + str(Hero.hero.cash), True, (255, 0, 0))
    win.blit(cas, (400, 300))
    win.blit(namee, (640, 200))
    if work_button.draw(win) and g == 0:
        g = 0
        Hero.hero.work()
    if dungeon_button.draw(win) or a == 1 and g == 0:
        dungeon_active = True
        g = 0
        a = 1
        draw_dungeon()
    if dungeon_active == False:
        if shop_button.draw(win) or a == 2:
            a = 2
            draw_shop()
    if a == 0 and g == 0:
        get_armor() 
def draw_shop():
    global sword, suit, shield, g, sword_index, suit_index, shield_index, a, cancel_button, s, su, sh, sword_wear, shield_wear, armor_wear
    if g == 0:
        if not(sword_index == 3):
            sword = shopping.shopp(400, 0, swords_shop[sword_index], 100, s)
            sword.clicked = True
        if not(suit_index == 3):
            suit = shopping.shopp(400, 250, suits_shop[suit_index], 100, su)
            suit.clicked = True
        if not(shield_index == 3):
            shield = shopping.shopp(400, 500, shields_shop[shield_index], 100, sh)
            shield.clicked = True
        g = 1
    win.fill((158, 255, 92))
    if sword.draw(win):
        if sword_index <= 2:
            if Hero.hero.cash >= sword.cost:
                Hero.hero.damage += 50
                sword_index += 1
                g = 0
                Hero.hero.cash -= sword.cost
                s += 1000
                sword_wear += 1
            else:
                print("You can't buy it. You haven't money")
        else:
            print("You have the best sword in this game")
    if suit.draw(win):
        if suit_index <= 2:
            if Hero.hero.cash >= suit.cost:
                Hero.hero.health += 50
                suit_index += 1
                g = 0
                Hero.hero.cash -= suit.cost
                su += 1000
                armor_wear += 1
            else:
                print("You can't buy it. You haven't money")
        else:
            print("You have the best suit in this game")
    if shield.draw(win):
        if shield_index <= 2:
            if Hero.hero.cash >= shield.cost:
                Hero.hero.health += 30
                shield_index += 1
                g = 0
                Hero.hero.cash -= shield.cost
                sh += 1000
                shield_wear += 1
            else:
                print("You can't buy it. You haven't money")
        else:
            print("You have the best shield in this game")
    if cancel_button.draw(win):
        a = 0
        g = 0
def draw_dungeon():
    global a, g, b, skieleton_active, knight_active, war
    win.blit(bg_dungeon, (0, 0))
    skieleton_active = False
    knight_active = False
    if cancel_button.draw(win):
        a = 0
        g = 0
    if Skieleton.draw(win) or b == 1:
        win.fill((173, 173, 173))
        win.blit(skieleton_bg, (250, 200))
        b = 1
        skieleton_active = True
        if fight_button.draw(win) or war == True:
            if Skieletor.fight() == 0:
                war = True
            if Skieletor.fight() == True:
                pygame.event.post(pygame.event.Event(Winning))
                war = False
            if Skieletor.fight() == False:
                pygame.event.post(pygame.event.Event(Losing))
                war = False
            if Skieletor.fight() == None:
                pygame.event.post(pygame.event.Event(tie))
                war = False
        if cancel_button.draw(win):
            b = 0
    if skieleton_active == False:
        if Acient_Knight.draw(win) or b == 2:
            win.fill((53, 1, 131))
            win.blit(acient_knight_bg, (250, 200))
            b = 2
            knight_active = True
        if knight_active == False:
            if Dragon.draw(win) or b == 3:
                win.fill((255, 0, 0))
                win.blit(Weird_Dragon_bg, (250, 200))
                b = 3
def get_armor():
    global sword_wear, shield_wear, armor_wear, Human
    if armor_wear == 1:
        helmet_wr = shopping.suits(helmets[0], 540, 140)
        armor_wr = shopping.suits(suits[0], 500, 350)
        pants_wr = shopping.suits(pants[0], 525, 500)
        boots_wr = shopping.suits(boots[0], 525, 420)
    if armor_wear == 2:
        helmet_wr = shopping.suits(helmets[1], 540, 250)
        armor_wr = shopping.suits(suits[1], 550, 350)
        pants_wr = shopping.suits(pants[1], 535, 465)
        boots_wr = shopping.suits(boots[1], 525, 420)
    if armor_wear == 3:
        Human = pygame.transform.scale(pygame.image.load('clothes/mithic suit.png'), (400, 400))
    if sword_wear == 1:
        sword_wr = shopping.suits(swords[0], 370, 360)
    if sword_wear == 2:
        sword_wr = shopping.suits(swords[1], 350, 360)
    if sword_wear == 3:
        sword_wr = shopping.suits(swords[2], 370, 350)
    if shield_wear == 1:
        shield_wr = shopping.suits(shields[0], 630, 400)
    if shield_wear == 2:
        shield_wr = shopping.suits(shields[1], 630, 400)
    if shield_wear == 3:
        shield_wr = shopping.suits(shields[2], 630, 400)
    try:
        if armor_wear == 1 or armor_wear == 2:
            helmet_wr.wear(win)
            armor_wr.wear(win)
            pants_wr.wear(win)
            boots_wr.wear(win)
        sword_wr.wear(win)
        shield_wr.wear(win)
    except:
        try:
            shield_wr.wear(win)
        except:
            pass
run = True
Clock = pygame.time.Clock()
while run:
    Clock.tick(70)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            run = False
        if event.type == Winning:
            win.fill((255, 0,0))
            cash.render('You Won')
            win.blit(cash, 500, 350)
            pygame.display.update()
            pygame.time.delay(5000)
            a = 0
            g = 0
            b = 0
        if event.type == Losing:
            print("Your enemy killed You")
            pygame.quit()
            run = False
        if event.type == tie:
            print("You both are dead")
            pygame.quit()
            run = False
    draw_menu()
    pygame.display.update()

Dzień dobry mam problem - w choose_menu() jest przycisk work - robi on, że zarabia się od 1 do 100 punktów (jest to w innym pliku). Gdy wejdzie się w przycisk shop i kupi się coś nagle pomimo, że pieniądze się zarabiają po przyciśnięciu work to nie można już nic kupić (no chyba, że wcześniej się poklikało więcej) i nie pokazuje się na ekranie ilość pieniędzy pomimo, że to zblitowałem. Proszę o pomoc

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