using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameOverScreen : MonoBehaviour
{
public Text zombiesKilledText;
public void Setup(int zombiesKilled)
{
gameObject.SetActive(true);
zombiesKilledText.text = "Zombies Killed: " + zombiesKilled.ToString();
}
public void RestartButton()
{
SceneManager.LoadScene("Sample Scene");
}
}
public Enemy enemy;
void Start()
{
enemy = GameObject.FindGameObjectWithTag("Death Screen").GetComponent<Enemy>();
}
void OnTriggerEnter2D()
{
enemy.GameOver();
}
public Text zombiesKilledText;
public void Setup(int zombiesKilled)
{
gameObject.SetActive(true);
zombiesKilledText.text = "Zombies Killed: " + zombiesKilled.ToString();
}
public void RestartButton()
{
SceneManager.LoadScene("Sample Scene");
}
Jak przypisać GameObject "Background" do Prefab'a Enemy