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Błąd w trakcie Budowania gry w Unity

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0 głosów
186 wizyt
pytanie zadane 28 listopada 2020 w C# przez Robot 12 Początkujący (340 p.)

W trakcie budowania gry wyskakuje mi następujący błąd w konsoli:

CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

stderr[
C:\Gryandroid\game\Temp\gradleOut\src\main\AndroidManifest.xml Error:
uses-sdk:minSdkVersion 16 cannot be smaller than version 19 declared in library [:UnityAds:] C:\Users\Mi�osz\.gradle\caches\transforms-1\files-1.1\UnityAds.aar\4cea69014a810d13c5971edde08f2d78\AndroidManifest.xml as the library might be using APIs not available in 16
Suggestion: use a compatible library with a minSdk of at most 16,
or increase this project's minSdk version to at least 19,
or use tools:overrideLibrary="com.unity3d.ads" to force usage (may lead to runtime failures)

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':processReleaseManifest'.
> Manifest merger failed : uses-sdk:minSdkVersion 16 cannot be smaller than version 19 declared in library [:UnityAds:] C:\Users\Mi�osz\.gradle\caches\transforms-1\files-1.1\UnityAds.aar\4cea69014a810d13c5971edde08f2d78\AndroidManifest.xml as the library might be using APIs not available in 16
Suggestion: use a compatible library with a minSdk of at most 16,
or increase this project's minSdk version to at least 19,
or use tools:overrideLibrary="com.unity3d.ads" to force usage (may lead to runtime failures)

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 1s
]
stdout[
:checkReleaseClasspath UP-TO-DATE
:preBuild UP-TO-DATE
:preReleaseBuild UP-TO-DATE
:compileReleaseAidl NO-SOURCE
:compileReleaseRenderscript UP-TO-DATE
:checkReleaseManifest UP-TO-DATE
:generateReleaseBuildConfig UP-TO-DATE
:prepareLintJar UP-TO-DATE
:mainApkListPersistenceRelease UP-TO-DATE
:generateReleaseResValues UP-TO-DATE
:generateReleaseResources UP-TO-DATE
:mergeReleaseResources UP-TO-DATE
:createReleaseCompatibleScreenManifests UP-TO-DATE
:processReleaseManifest

See http://g.co/androidstudio/manifest-merger for more information about the manifest merger.

:processReleaseManifest FAILED
11 actionable tasks: 1 executed, 10 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


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