Hej!
Przychodzę z takim problemem...
Nie rozumiem o co chodzi i proszę o pomoc :)
Program: Visual Studio Code
Jestem nowy w C++
O to cały mój kod:
#include <iostream>
#include <Windows.h>
#include <TlHelp32.h>
#include "Offsets.h"
#define dwLocalPlayer 0xD30B94
#define dwGlowObjectManager 0x528C8D8
#define dwEntityList 0x4D44A24
#define m_iGlowIndex 0xA428
#define m_iTeamNum 0xF4
#define m_iHealth 0x100
#define m_bDormant 0xED
uintptr_t moduleBase;
DWORD procId;
HWND hwnd;
HANDLE hProcess;
uintptr_t GetModuleBaseAddress(const char* modName) {
HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE | TH32CS_SNAPMODULE32, procId);
if (hSnap != INVALID_HANDLE_VALUE) {
MODULEENTRY32 modEntry;
modEntry.dwSize = sizeof(modEntry);
if (Module32First(hSnap, &modEntry)) {
do {
if (!strcmp(modEntry.szModule, modName)) {
CloseHandle(hSnap);
return (uintptr_t)modEntry.modBaseAddr;
}
} while (Module32Next(hSnap, &modEntry));
}
}
}
template<typename T> T RPM(SIZE_T address) {
T buffer;
ReadProcessMemory(hProcess, (LPCVOID)address, &buffer, sizeof(T), NULL);
return buffer;
}
template<typename T> void WPM(SIZE_T address, T buffer) {
WriteProcessMemory(hProcess, (LPVOID)address, &buffer, sizeof(buffer), NULL);
}
struct glowStructEnemy {
float red = 1.f;
float green = 0.f;
float blue = 0.f;
float alpha = 1.f;
uint8_t padding[8];
float unknown = 1.f;
uint8_t padding2[4];
BYTE renderOccluded = true;
BYTE renderUnoccluded = false;
BYTE fullBloom = false;
}glowEnm;
struct glowStructLocal {
float red = 0.f;
float green = 1.f;
float blue = 0.f;
float alpha = 1.f;
uint8_t padding[8];
float unknown = 1.f;
uint8_t padding2[4];
BYTE renderOccluded = true;
BYTE renderUnoccluded = false;
BYTE fullBloom = false;
}glowLocal;
uintptr_t getLocalPlayer() {
return RPM<uintptr_t>(moduleBase + dwLocalPlayer);
}
int main() {
hwnd = FindWindowA(NULL, "Counter-Strike: Global Offensive");
GetWindowThreadProcessId(hwnd, &procId);
moduleBase = GetModuleBaseAddress("client.dll");
hProcess = OpenProcess(PROCESS_ALL_ACCESS, NULL, procId);
while (!GetAsyncKeyState(VK_END))
{
uintptr_t dwGlowManager = RPM<uintptr_t>(moduleBase + dwGlowObjectManager);
int LocalTeam = RPM<int>(getLocalPlayer() + m_iTeamNum);
for (int i = 1; i < 32; i++) {
uintptr_t dwEntity = RPM<uintptr_t>(moduleBase + dwEntityList + i * 0x10);
int iGlowIndx = RPM<int>(dwEntity + m_iGlowIndex);
int EnmHealth = RPM<int>(dwEntity + m_iHealth); if (EnmHealth < 1 || EnmHealth > 100) continue;
int Dormant = RPM<int>(dwEntity + m_bDormant); if (Dormant) continue;
int EntityTeam = RPM<int>(dwEntity + m_iTeamNum);
if (LocalTeam == EntityTeam)
{
WPM<glowStructLocal>(dwGlowManager + (iGlowIndx * 0x38) + 0x4, glowLocal);
}
else if (LocalTeam != EntityTeam)
{
WPM<glowStructEnemy>(dwGlowManager + (iGlowIndx * 0x38) + 0x4, glowEnm);
}
}
}
}
Pozdrawiam, Proszę o pomoc :)