Siemka, ostatnio szukałem jak mieć sfml w code blocks, trafiłem na to no i mam problem, po zrobieniu dokładnie tego co on (Zupełnie od nowa instalacja CodeBlocks itd) i przepisaniu tego kodu wyskakuje mi szereg błędów:
EDIT: Po dopisaniu using namespace sf; teraz jest to:
||=== Build: Debug in sfmlProject (compiler: GNU GCC Compiler) ===|
obj\Debug\main.o||In function `main':|
C:\Users\VEnder\Desktop\programing\sfmlProject\main.cpp|6|undefined reference to `sf::String::String(char const*, std::locale const&)'|
C:\Users\VEnder\Desktop\programing\sfmlProject\main.cpp|6|undefined reference to `sf::VideoMode::VideoMode(unsigned int, unsigned int, unsigned int)'|
C:\Users\VEnder\Desktop\programing\sfmlProject\main.cpp|6|undefined reference to `sf::RenderWindow::RenderWindow(sf::VideoMode, sf::String const&, unsigned int, sf::ContextSettings const&)'|
C:\Users\VEnder\Desktop\programing\sfmlProject\main.cpp|7|undefined reference to `sf::Window::isOpen() const'|
C:\Users\VEnder\Desktop\programing\sfmlProject\main.cpp|10|undefined reference to `sf::Window::pollEvent(sf::Event&)'|
C:\Users\VEnder\Desktop\programing\sfmlProject\main.cpp|14|undefined reference to `sf::Window::close()'|
C:\Users\VEnder\Desktop\programing\sfmlProject\main.cpp|19|undefined reference to `sf::RenderTarget::clear(sf::Color const&)'|
C:\Users\VEnder\Desktop\programing\sfmlProject\main.cpp|20|undefined reference to `sf::Window::display()'|
C:\Users\VEnder\Desktop\programing\sfmlProject\main.cpp|6|undefined reference to `sf::RenderWindow::~RenderWindow()'|
C:\Users\VEnder\Desktop\programing\sfmlProject\main.cpp|6|undefined reference to `sf::RenderWindow::~RenderWindow()'|
obj\Debug\main.o:main.cpp:(.rdata$.refptr._ZN2sf5Color3RedE[.refptr._ZN2sf5Color3RedE]+0x0)||undefined reference to `sf::Color::Red'|
||error: ld returned 1 exit status|
||=== Build failed: 12 error(s), 0 warning(s) (0 minute(s), 1 second(s)) ===|
CodeBlocks, MinGW,sfml najnowsze
Pozdrawiam