using UnityEngine;
using System.Collections;
public class CompletePlayerController : MonoBehaviour
{
public float speed;
private Rigidbody2D rb2d;
void Start()
{
rb2d = GetComponent<Rigidbody2D>();
}
void FixedUpdate()
{
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector2 movement = new Vector2(moveHorizontal, moveVertical);
rb2d.AddForce(movement * speed);
}
}