Gdy próbuję załadować teksturę z pliku wyskakuje mi taki błąd:
||=== Build: Debug in StateMachine (compiler: GNU GCC Compiler) ===|
B:\SFML-2.4.2\lib\libsfml-graphics-s-d.a(Sprite.cpp.obj)||duplicate section `.rdata$_ZTVN2sf8DrawableE[__ZTVN2sf8DrawableE]' has different size|
B:\SFML-2.4.2\lib\libsfml-graphics-s-d.a(Shape.cpp.obj)||duplicate section `.rdata$_ZTVN2sf8DrawableE[__ZTVN2sf8DrawableE]' has different size|
B:\SFML-2.4.2\lib\libsfml-graphics-s-d.a(VertexArray.cpp.obj)||duplicate section `.rdata$_ZTVN2sf8DrawableE[__ZTVN2sf8DrawableE]' has different size|
obj\Debug\main.o||In function `main':|
C:\Users\Paweł\Desktop\C++LEKCJE\smfl\SFMLGAMEENGINE\part_1StateMachine\StateMachine\main.cpp|19|undefined reference to `sf::Texture::loadFromFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, sf::Rect<int> const&)'|
||error: ld returned 1 exit status|
||=== Build failed: 2 error(s), 3 warning(s) (0 minute(s), 0 second(s)) ===|
w jaki sposób mogę rozwiązać problem?