using UnityEngine;
using System.Collections;
public class Przeciwnik : MonoBehaviour {
public float PredkoscObrotu;
public float PredkoscRuchu;
public float PoleWidzenia;
public float OdlegloscOdGracza;
public float CoIleStrzelac;
public Transform Gracz;
float dystans;
float Timer;
public Animator AnimatorZombie;
void Start () {}
void Update () {
Timer += Time.deltaTime;
dystans = Vector3.Distance (Gracz.position, transform.position);
if (dystans <= PoleWidzenia)
{
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(transform.position - Gracz.position), PredkoscObrotu * Time.deltaTime);
if (dystans >= OdlegloscOdGracza)
{
AnimatorZombie Setbool ("maisc"=true);
transform.position += -transform.forward * PredkoscRuchu * Time.deltaTime;
} else{
AnimatorZombie Setbool ("maisc"=false);
}
}
}
}
A unity wyświetla:
Assets/Przeciwnik.cs(32,27): error CS1525: Unexpected symbol `(', expecting `,', `;', or `='
oraz:
Assets/Przeciwnik.cs(29,27): error CS1525: Unexpected symbol `(', expecting `,', `;', or `='
co robić?