Witam. tak jak w temacie. jak obracam myszką po wciśnięciu 'e' to ekran się nie obraca :/ Proszę o szybką pomoc oto kod :
from pyglet.gl import *
from pyglet.window import key
import math
W,H=800,600
class Model :
def __init__(self):
self.batch = pyglet.graphics.Batch()
color1 = ('c3f', (0.2, 0.2, 0.2,) * 4)
color2 = ('c3f', (0,0,1,) * 4)
color3 = ('c3f', (1,1,0,) * 4)
color4 = ('c3f', (0,0,1,) * 4)
color5 = ('c3f', (0,1,0,) * 4)
color6 = ('c3f', (1,0,0,) * 4)
x, y, z = 0, 0, -1
X, Y, Z = x + 1, y + 1, z + 1
self.batch.add(4,GL_QUADS,None,('v3f',(x,y,z, X,y,z, X,Y,z, x,Y,z)),color1)
def draw(self):
self.batch.draw()
class Player:
def __init__(self):
self.pos = [0,0,0]
self.rot = [0,0]
def mouse_motion(self,dx,dy):
dx/=8; dy/=8; self.rot[0] += dy; self.rot[1] -=dx
if self.rot[0]>90: self.rot[0]=90
elif self.rot[0]<-90: self.rot[0]=-90
def update(self,dt,keys):
s =dt*10
rotY = -self.rot[1]/180*math.pi
dx,dz=s*math.sin(rotY),s*math.cos(rotY)
if keys[key.W]: self.pos[0]+= dx; self.pos[2] -= dz
if keys[key.S]: self.pos[0]-= dx; self.pos[2] += dz
if keys[key.A]: self.pos[0]-= dz; self.pos[2] -= dx
if keys[key.D]: self.pos[0]+= dz; self.pos[2] += dx
if keys[key.SPACE]: self.pos[1]+=s
if keys[key.LSHIFT]: self.pos[1]-=s
class Window(pyglet.window.Window):
def Projection(self): glMatrixMode(GL_PROJECTION); glLoadIdentity()
def Model(self): glMatrixMode(GL_MODELVIEW); glLoadIdentity()
def set2d(self):self.Projection();gluOrtho2D(0,self.width,0,self.height); self.Model()
def set3d(self):self.Projection();gluPerspective(70,self.width/self.height,0.05,1000);self.Model()
def setLock(self,state): self.lock = state; self.set_exclusive_mouse(state)
lock = False;mouse_lock = property(lambda self:self.lock,setLock)
def __init__(self,*args,**kwargs):
super().__init__(*args,**kwargs)
self.set_minimum_size(400,200)
self.keys = key.KeyStateHandler()
self.push_handlers(self.keys)
pyglet.clock.schedule(self.update)
self.model = Model()
self.player = Player()
def on_mouse_motion(self,x,y,dx,dy):
if self.mouse_lock: self.player.mouse_motion(dx,dy)
def on_key_press(self,KEY,MOD):
if KEY == key.ESCAPE: self.close()
elif KEY == key.E: self.mouse_lock = not self.mouse_lock
def update(self,dt):
self.player.update(dt,self.keys)
def on_draw(self):
self.clear()
self.set3d()
x,y,z = self.player.pos
glTranslatef(-x,-y,-z)
self.model.draw()
if __name__ == '__main__':
window = Window(width=W,height=H,caption='The True Nightmare',resizable=True)
pyglet.gl.glClearColor(0.5,0.7,1,1)
pyglet.app.run()