Witam!
Na starcie powiem ze nie jestem zaawansowanym urzytkownikiem c++.
engine.h
#pragma once
class run_game
{
public:
run_game(void);
};
class draw
{
public:
void draw_player();
};
engine.cpp
#include "engine.h"
#include "includes.h"
run_game::run_game(void)
{
sf::Event event;
sf::RenderWindow Game_Window (sf::VideoMode(800, 600), "SFML Gra");
while(Game_Window.isOpen() )
{
while(Game_Window.pollEvent(event))
{
if(event.type == sf::Event::Closed )
{
Game_Window.close();
}
}
Game_Window.display();
}
}
void draw::draw_player()
{
sf::Texture pTexture;
sf::Sprite pSprite;
pTexture.loadFromFile("alex.png");
pSprite.setTexture(pTexture);
Game_Window.draw(pSprite);
}
I to to dostaje taki error:"Game_Window is undefined"zapewne funkcja nie moze znalesc okna,ale zostawiam to juz wam :)