Cześć!
Zmagam się od kilku dni z tym powtarzającym się problemem... Gdy próbuję stworzyć nowy projekt w Unreal Engine z wykroszystaniem C++, ERROR
The project could not be compiled. Would you like to open it in Visual Studio?
Running D:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject399 Development Win64 -project="C:/Users/Ja/Documents/Unreal Projects/MyProject399/MyProject399.uproject" -rocket -editorrecompile -progress -noubtmakefiles -2015
@progress push 5%
Parsing headers for MyProject399Editor
Running UnrealHeaderTool "C:/Users/Ja/Documents/Unreal Projects/MyProject399/MyProject399.uproject" "C:\Users\Ja\Documents\Unreal Projects\MyProject399\Intermediate\Build\Win64\MyProject399Editor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
Reflection code generated for MyProject399Editor in 5,8425444 seconds
@progress pop
Performing 7 actions (2 in parallel)
[2/7] Resource PCLaunch.rc
D:\Program Files (x86)\Epic Games\4.10\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10) : fatal error RC1015: cannot open include file 'windows.h'.
PCH.MyProject399.h.cpp
D:\Program Files (x86)\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(5): fatal error C1083: Cannot open include file: 'new': No such file or directory
[3/7] Resource ModuleVersionResource.rc.inl
D:\Program Files (x86)\Epic Games\4.10\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3) : fatal error RC1015: cannot open include file 'windows.h'.
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: C:\Users\Ja\Documents\Unreal Projects\MyProject399\Binaries\Win64\UE4Editor-MyProject399.dll
Total build time: 12,22 seconds
Wędrując po angielskich poradnikach, zainstalowałem Windows SDK (https://dev.windows.com/en- us/downloads/windows-10-sdk) nadal nie działa... Posiadam Visual Studio 2015 Community.
Pozdrawiam